BALANCING PLAY AND PEDAGOGY: OVERCOMING BARRIERS TO GAMIFICATION IN ENGLISH LANGUAGE TEACHING

Авторы

  • Jahongir Bekmurodov Shahrisabz davlat pedagogika instituti

Аннотация

This study examines gamification's impact on English Language Teaching (ELT), focusing on pedagogical alignment, classroom management, and psychosocial strategies. Results indicate game mechanics, adaptive challenges , and cooperative frameworks  enhance engagement and language acquisition. Intentional design balancing play and rigor is crucial for effective ELT outcomes.

Библиографические ссылки

Pérez, M. del M., & Masegosa, A. G. (2020).Gamification as a Teaching Resource for English-Medium Instruction and Multilingual Education at University. https://doi.org/10.4018/978-1-7998-1097-1.CH012

Palomino, P. T. (2023). Enhancing Students’ Learning Experience Through Gamification: Perspectives and Challenges.Communications in Computer and Information Science. https://doi.org/10.1007/978-3-031-27639-2_6

Neupane, R. N. (2015).Overcoming Fundamental Challenges in ELT Classroom. https://doi.org/10.3126/JNS.V4I0.12868

Inchamnan, W., Yampray, K., Niranatlamphong, W., & Imsombut, A. (2022, November 10). The Pedagogy Gamification Design for Fun Engagement.International Conference on Information Technology. https://doi.org/10.1109/InCIT56086.2022.10067834

Cecchin, D. (2013).Pedagogical Perspectives on Play. https://doi.org/10.1007/978-94-007-6579-5_4

Li, K., Peterson, M., & Wan, J. (2022). Digital Gaming in the Language Classroom.International Journal of Computer-Assisted Language Learning and Teaching. https://doi.org/10.4018/ijcallt.291110

Pushkina, A., & Krivoshlykova, L. (2022). Language learning games when teaching english to young learners.Revista EntreLínguas. https://doi.org/10.29051/el.v8iesp.2.17313

Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., de Freitas, S., Louchart, S., Suttie, N., Berta, R., & De Gloria, A. (2015). Mapping learning and game mechanics for serious games analysis.British Journal of Educational Technology. https://doi.org/10.1111/BJET.12113

Chen, P. Z., Chang, T. C., & Wu, C. L. (2020). Effects of gamified classroom management on the divergent thinking and creative tendency of elementary students.Thinking Skills and Creativity. https://doi.org/10.1016/J.TSC.2020.100664

Sánchez Quintero, J., Baldiris, S., Cerón, J., Vega Garzón, J. C., Burgos, D., & Vélez Saldarriaga, G. L. (2022, July 1). Gamification as Support for Educational Inclusion: The Case of AR-mBot.International Conference on Advanced Learning Technologies. https://doi.org/10.1109/ICALT55010.2022.00088

Barghani, Z. S. (2020). The Benefits of Gamification in Learning.International Journal of Advance Research and Innovative Ideas in Education.

Huseinović, L. (2023). The Effects of Gamification On Student Motivation And Achievement In Learning English As A Foreign Language In Higher Education.MAP Education and Humanities. https://doi.org/10.53880/2744-2373.2023.4.10

Загрузки

Опубликован

2025-04-14